

Set the density group to the vertex group we made earlier.Switch the particle type from emitter to hair.I decided to remodel the tip of the feather to make it a bit longer and less spherical with proportional editing. You can rename your vertex group if you wish by double clicking it. Once you have the faces selected, create a new vertex group, and click the assign button. Then select the same face on the other side with shift + alt + RMB. To set up for feather creation, use alt + RMB on one of inner edges.

Next select the upper half of the sphere and move it upwards and make it smaller.įirst, subdivide the middle bit by pressing ctrl + r and then scroll downwards a lot to get about 200 or 250 divisions. Then, switch to wireframe view, go into edit mode, select the entire sphere and scale it down a bit. To make the the stalk of the feather (or whatever it is called), create a UV sphere.
